2000s

This article is about the decade starting at the beginning of 2000 and ending at the end of 2009. For the century or millennium starting in 2000 (or technically 2001), see the links below.
Centuries: 20th Century - 21st century - 22nd century
Decades: 1970s 1980s 1990s - 2000s - 2010s 2020s 2030s
Years: 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009

The decade as a whole

The 2000s decade refers to the years from 2000 to 2009, inclusive. Informally, it can also include a few years at the end of the preceding decade or the beginning of the following decade. Many people feel that the 2000s is no different culturally from the 1990s, or actually began during the late 1990s, most likely around the year 1998 in a pop-cultural sense.Others believe it pop culturally began right on target in 2000 or around 2002. Some also state that the decade (and, the 21st Century) also began in a symbolic way after the 9/11 attacks, although this would be considered by many to be a pessimistic opinion.

So far, the 2000s has been marked generally with an escalation of the social issues of the 1990s, which included the rise of terrorism, the rapid, exponential expansion of economic globalization on an unprecedented scale, the rapid expansion of communications and telecommunications with mobile phones and the Internet, international pop culture, and an extraordinary rapid rate of increase of stress for the public in most nations.

The impact of human activities upon the natural world became evident as never before during the decade, as widespread alarm among scientists regarding the effects of climate change due to carbon dioxide, adjustments of the earth's tilt due to the fact of major earthquakes such as the 2004 Tsunami in Indonesia and other emissions brought the issue into the public consciousness. Efforts to curb emissions, however, faced strong opposing trends in most areas of the world due to ongoing economic expansion.

In North America, Europe, and the Middle East, most major political developments in the the 2000s revolved around the War on Terrorism and the conflict in Iraq. Elsewhere, the major theme has been the rapid development of Asia's economic and political potential, with China, experiencing immense ecomonic growth, moving toward the status of a regional power and billion-consumer market. India, along with many other developing countries are also growing rapidly, began integrating itself into the world economy.

Major events relating to the War on Terrorism include the September 11, 2001 Attacks, the Moscow Theatre Siege, the Madrid train bombings, the Beslan school hostage crisis, the 2005 London bombings, and the October 2005 New Delhi bombings. In the news almost daily, the terrorism and Iraq conflicts dominate headlines with controversy regarding their consequences and justifications.

A trend connecting economic and political events in North America, Asia and the Middle East is the rapidly increasing demand for fossil fuels, which, along with fewer new petroleum finds, greater extraction costs (see peak oil), and political turmoil, saw the price of gas and oil soar ~500% between 2000 and 2005.

Names of the decade

In contrast to the decades from 1920 to 1999, which are called "The Twenties", "The Nineties", and the like; the '00s have had no generally-accepted name. The term "The Two Thousands" is fairly common, but many still find its use awkward and incorrect for a number of reasons, notably the fact that formally, the "Two Thousands" (that is, years whose full name begins with the words "two thousand") will last for a thousand years and not just the ten years of the "00" decade.

In the United Kingdom the term the noughties is widespread and generally accepted as the term for the decade. Other English-language countries however haven't picked the term to the same extent, possibly due to supposed confusion with the adjective "naughty".

Written in numeral form, the decade can be written either as the "2000s" or as the "'00s". But looking for a name that has the same "feel" as 'The Nineties' or 'The Fifties' has been far more problematic in the United States. Several proposals have come forth, but ultimately, none have caught on and achieved anything approaching universal acceptance.

It is occasionally termed, in historical contexts, the "turn of the millennium" or "turn of the century" (or "turn of the new century," since most people appear to associate the term "turn of the century" with the year 1900). This terminology would probably seem silly, however, if used in an informal context.

The United Nations General Assembly declared the decade of 2000-2009 as the "International Decade for a Culture of Peace and Non-Violence for the Children of the World."

Criticisms of the decade

The 2000s are so far not a highly regarded decade by most people in the world as many find the 1990s to have been a much more prosperous time and look fondly upon earlier decades such as the 1960s and 1980s.

While not a criticism per se as many people still like the culture of the 1990s, some others look down on the decade for upholding so many washed out and tired 1990s fads, fashions, and music genres. Many people who are fond of the 1990s dislike the 2000s because they perceive them as similar to the 1980s for various reasons, mostly relating to politics but also to the 1980s nostalgia wave that struck in the decade (see 1980s Retro Movement).

As an example, in the United States, common criticisms of the decade include a bad economy, escalation of the use and advancement of technology (although many if not most people see this as a positive), loss of civil liberties and increasing censorship, pop music, television, and movies lacking creativity, the Paris Hilton fad, the boom in reality television shows and programs, and of course the War on Terror and criticisms of President George W. Bush.

Many people can factor in all of these issues to express disappointment in a decade, and more importantly a century, which much of the world had high hopes for particularly in the 1990s.

Events and trends

Technology

  • A huge jump in broadband internet usage, from 6% of U.S. internet users in June, 2000 to what one study predicts will be 62% by 2010. Digital music sales rise, accounting for 6% of all music sales in 2005.
  • Boom in music downloading and the use of data compression to quickly transfer music over the Internet, with a corresponding rise of portable digital audio players typified by Apple Computer's iPod.
  • Digital cameras become very popular due to rapid decreases in size and cost while photo resolution steadily increases. Sales of film reel cameras diminish greatly as a result.
  • Google search engine increases trafficability of the internet and "to Google" becomes a verb.
  • Due to an increase in ability to store data, USB flash drives rapidly replace zip disks and 3.5-inch diskettes.
  • Graphic cards become powerful enough to render nearly photo-realistic scenes in real time.
  • Windows XP and Microsoft Office 2003 become the ubiquitous industry standard in personal computer software. Open source and free software continues to be a notable but minority interest, with versions of Linux gaining in popularity, as well as the Mozilla Firefox web browser.
  • Liquid crystal displays begin displacing cathode ray tubes.
  • Major advances in Hybrid vehicles such as the Toyota Prius, Escape, and the Honda Insight.
  • Greater interest in future energy development due to global warming and the potential exhaustion of crude oil.
  • Blogs, portals, and wikis become common electronic dissemination methods for professionals, amateurs, and businesses to conduct knowledge management.
  • Wikipedia began and grew rapidly, becoming the largest encyclopedia and most well known wiki in the world.
  • DVDs replace VCR technology as the common standard at video stores.
  • Due to the major success of broadband Internet connections, Voice over IP begins to gain popularity as a replacement for traditional telephone lines. Major telecommunications carriers begin converting their networks from TDM to VoIP.
  • Wireless networks become commonplace in homes, education institutes and urban public spaces.
  • LASIK eye surgery becomes popular as costs and potential risk decreases and results further improve.
  • OLED (Organic light-emitting diode) technology revolutionizes display technology, making it possible to "print" screens on everyday objects.
  • Home automation and home robotics become popular in North America; iRobot's "Roomba" is the most successful domestic robot and has sold 1.2 million units.
  • GPS (Global Positioning System) becomes very popular especially in the tracking of items or people, and the use in cars. Games that utilize the system, such as geocaching, emerge and become popular.
  • RFID (Radio Frequency ID) becomes widely used in retail giants such as Wal-Mart, as a way to track items and automate stocking and keeping track of items.
  • DVRs (Digital Video Recorders), typified by TiVo, allow consumers to modify content they watch on TV, and to record TV programs and watch them later, leading to problems as consumers can fast-forward through commercials, making them useless.
  • Self-serve kiosks become very widely available, used for all kinds of shopping, airplane boarding passes, hotel check-ins, fast food, and car rental.
  • Internet usage surpasses TV viewing in 2004.
  • Emerging use of robotics, especially telerobotics in medicine, particularly for surgery.
  • Many more computers and other technologies incorporated into vehicles such as Xenon HID headlights, GPS, DVD players, self-diagnosing systems, advanced pre-collision safety systems, memory systems for car settings, back-up sensors and cameras, in-car media systems, MP3 player compatibility, USB drive compatibility, keyless start and entry, satellite radio, voice-activation, cellphone connectivity, adaptive headlights, HUD (Head-Up-Display), infrared cameras, and Onstar (on GM models).
  • Peer-to-peer technology use: internet telephony (Skype), file-sharing.
  • Xbox 360 and other next-generation systems revolutionize the videogame industry in 2005-2006 with photo-realistic graphics, a virtual online gaming world, and interoperability with other digital devices.
  • The entire videogame industry's profits surpassed the movie industry's in 2004.
  • After the bubble burst in 2001, another tech boom came around in the year 2005.
  • Videophones are cheap and abundant, yet even by mid-decade, they had not received much attention.
  • Most cellphone carriers offer video viewing services, internet services, and some offer full music downloads, such as Sprint in 2005. This leads to an almost saturation of cell phone ownership among the public and a decline in the use and locations of payphones.

Science

War, peace and politics


Economics

  • Globalization: Transnational companies become more pervasive, and anti-globalization protests occur frequently during meetings of IMF and WTO, especially in the early 2000s.
  • The euro becomes legal tender in twelve European Union countries in 2002. It's the largest monetary union in history. The euro eases trade in the Eurozone.
  • The NASDAQ, the American Stock Exchange and the New York Stock Exchange closed for six days after the September 11th, 2001 attacks the longest close since the Great Depression in 1929.
  • Major downturn in the value of dot-com shares, with occasional exceptions (Google's IPO on August 13, 2004)
  • The US dominance over the world economy continues, but economically rising nations like China show signs of becoming contending world powers.
  • Significant oil price rises. Baku-Tbilisi-Ceyhan pipeline opens on 25 May 2005, potentially removing the dependence of the United States and other Western nations on Middle Eastern oil.
  • Enron and other major accounting and corporate governance scandals prompt reviews of corporate government legislation worldwide (eg Sarbanes-Oxley Act)
  • The 1990s stock market boom ends in Mid-March to Early September of 2000-2001, due to 9/11 and the tech-bubble burst.
  • Post-9/11 Recession from 2001-early 2003.
  • Energy crisis in California and energy prices contributes to the economic downturn.
  • Economy recovers in late 2003-2005 to steady growth as the unemployment rate drops to 5%, .4% above the rate seen in the booming heydays of the late '90s.
  • Interest in technology companies remains steady, with IT spending fore-casted at 6% for 2006.
  • Real estate market is seen as being the smaller version of the tech boom of the nineties, resulting in the highest ever housing market peak ever recorded in the US in July '05 .

Culture and religion

Other

Trends and Fashion

United States and Canada

  • Fashion becomes less grungy and more excessive as the wearing of flannel by people under 30 declines and tighter fitting jeans and longer hair styles become again commonplace for boys and men. The "Baggy Jean" craze of the 1990s begins to fade during the mid '00s.
  • 1980s fashion revival: For girls and women hoop earrings, originally popular in the 1980s and early 1990s, return to style circa 2002. Upturned collars on tennis shirts become popular among the youth as well. Tube tops become widely popular circa 2004 and again in 2006. Some boys begin to wear pink, and the mohawk makes a comeback, which was also a generic trend from the 1990s.
  • Urban/Gangsta/Thug and Punk/Goth/Emo are the major fashion and music trends in 2000's fashion.
  • Wearing baseball caps backwards, common in the 1980s and 1990s, falls out of style in favor of wearing them sideways or forwards.
  • Tattoos continue to become more common.
  • Fad diets such as Atkins and low carb diets are popular; "less is more" a common statement in 1990s and 2000s
  • Slang words and catch phrases used often in 2000s America include "Sweet", "Retarded", "Gay", "Crunk", "Wanksta", "Awesome", "Rad", "Whateva", "That's Hot!", "Totally", "Metro", "Tight", "Ditty", "Git-R-Done, "Sick", "BOO-YA!", "Pure", and "Werd up"/"word up" Many of them have roots from the 1980s, such as the word "totally" and "rad".
  • Cell phones become a necessity to teenagers and often a fashion statement as opposed to a preppie toy or a tool primarily for adults and businesspeople. Payphone use and locations decline dramatically because of this.
  • MP3 players such as the iPod and Napster to Go become very common as they become more powerful and easier to use.
  • Generation Y supplants Gen X as current youth generation.
  • Interracial dating and relationships become more common in the US. Interracial couples on television and movies in all manner of gender and racial scenarios become fairly common. It also becomes more (though not yet universally) accepted, helped by the emergence of famous children from interracial marriages, such as Mariah Carey, Derek Jeter, Lenny Kravitz and Johnny Damon (Amer-Asian).
  • Strong cultural similarities with the 1990s as the pop culture of that decade continues to be trendy and cherished by the 2000s youth as exampled by the success of Mariah Carey and Green Day in the mid-2000s and by the fact that the Nineties receive only minimal backlash among current youth.
  • A very strong nostalgia for the 1980s emerges, and as a result many things from the 80s are "brought back" and certain aspects of the decade become cool again such as Techno and New Wave music. Nontheless, the 2000s' kinship with the 1990s prevents a complete acceptance of the '80s, as the culture of the '90s is generally much more positively accepted by Generation Y.
  • Many current youth show absolutely no interest in the mainstream music of the era; listening to other genres such as indie and oldies and sometimes even jazz and classical.
  • Poker becomes a craze, as many Americans are enticed by online poker rooms and games with their friends and neighbors. The World Series of Poker aired on ESPN becomes a huge success.
  • Emo goes from being a small subculture in the 1980s, and 1990s to becoming mainstream and fusing with pop-punk and Post-Hardcore, beginning around 2000 but especially later in the decade. Emo pop becomes mainstream around 2004.
  • Teens and young adults become political with the rise of Air America Radio and the popularity of "America (the book)" by Jon Stewart.
  • Cyberpunk culture becomes more relevant, as the culture of the 2000s is in itself post apocalyptic due to the September 11 2001, attacks.
  • Teenagers with non-heterosexual sexual orientations begin to come out earlier in their lives in a tense society that can either be welcoming or alienating.

Europe

  • In Eastern Germany and other ex-Communist countries, there is a growth in nostalgia for former Communist times (Ostalgie).
  • Growing anti-Americanism, especially in Western Europe.
  • From early in the decade, mobile phones are a necessary accessory, even for the majority of children as young as 10 years old. Ownership approaches 100% of the population in most Western European countries.
  • Fashion and cosmetic surgery become more mainstream; an increase in interest is most notable in men, influenced by fashion-conscious "celebrities" such as David Beckham.
  • Chav culture in the United Kingdom becomes a predominant fashion/lifestyle choice, especially amongst those in the working class.

Music

United States and Canada

Europe

  • Electronica of 1990s style, such as trance and drum 'n' bass, quintessential
  • Electro, as well as music that combines it with House becomes mainstream in the dance music scene in the middle of the decade, replacing the mainstream of more jazzy and latin influenced sounds from the beginning of the decade
  • Return of indie rock groups evoking the late 1970s, such as Franz Ferdinand and the Kaiser Chiefs.
  • Teen pop such as Backstreet Boys continues to be popular, although US-influenced R&B and hip hop music is popular until the middle of the decade.

Latin America/Caribbean

Film

  • In the USA:
    • Movie remakes and sequels hit an all-time high, in contrast to purely original scripts. Also, many movies based on old TV shows and novels become more popular in Hollywood.
    • Depressed ticket sales throughout the decade due to general lack of quality films and decline of the general moviegoing experience, as movie theaters keep ticket prices high and increase the duration of advertisements before movies, in some cases going as long as 30 minutes. Other trends emerge, such as the decreasing cost and increasing size of quality home theater displays along with the availability mail-based movie rental services, most notably Netflix, which offered an unlimited number of DVD rentals for a fixed price per month. Movie executives attempted to place some of the blame on online piracy due to the advent of BitTorrent, however its effect has been disputed, as some claim that those who download these movies would not have paid to see them in the first place.
    • Lord of the Rings, Harry Potter, comic book movies, and the new Star Wars movie sagas dominate the box office. The high profitability of these films arguably has much to do with the lack of investment and quality in newer and more original films in the 2000s as opposed to decades like the 1980s and 1990s.
    • The Matrix very influential on special effect styles (ie: 'bullet-time', dramatic effects in slow motion).
    • "R" rated films are released at their lowest prevalence since the 1960s, reflecting a post-Columbine American society which increasingly lacks tolerance of violent films. While certain exceptions such as Kill Bill are made in protest of this development and in tribute to the overly violent kung-fu and action films of the 1970s, most action films of the 2000s are largely bloodless.
    • East Hollywood High School becomes the first public film-oriented charter high school in the world.
    • X-Men distributed by 20th Century Fox sparks the "Comic Book Movie Age." Many big-budget adaptions of various comic book characters are being made, primarily by Marvel Comics and DC comics. Some of these comic-book movies: Spider-man, The Fantastic Four, Batman Begins, and V for Vendetta.
    • Independent films start to emerge as a more popular medium. Major film corporations had or created independent divisions; such as Fox Searchlight and Warner Independent, which saw the popularity of independent (Garden State, Napoleon Dynamite) as well as art-house and foreign film increase.
    • Pixar produces hit movies such as as Finding Nemo, The Incredibles, and Monsters Inc., continuing a trend started in 1995 with Toy Story. Both Finding Nemo and The Incredibles win the Academy Award for Best Animated Feature.
    • DreamWorks Animation has hits with Shrek, Shrek 2 (which becomes the highest-grossing animated movie of all time in North America), Shark Tale, and Madagascar.
    • Disney abandons traditional 2D animation altogether in 2005, with Home on the Range being the last Disney movie with any 2D animation. Disney releases two non-Pixar-produced 3D films (Valiant in the US and Chicken Little) in 2005. Also, in 2006 Pixar became a part of Disney, furthering the company's transition into the 3D era, although a return to two-dimensional animation films may not be out of the question under the studio's new management. In 2009, 2-D animation may be the center for almost all animated features in Disney once again.
    • Pirates of the Caribbean: The Curse of the Black Pearl and The Chronicles of Narnia: The Lion, the Witch and the Wardrobe become huge hits for Disney live-action movies. Both spawning sequels in the near future.
    • Brokeback Mountain, a movie about two gay shepherds, is considered controversial by some conservative Americans. Director Lee Ang receives Academy Award in 2006. Many parodies appeared on the Internet during early 2006.
    • Several documentaries are given widespread cinema release: examples are Fahrenheit 9/11, Super Size Me and March of the Penguins.

Internet

Video games

  • Next Generation Consoles: The first batch of "next-generation" home consoles are released at the turn of the new millennium featuring larger production values, more realistic graphics, and consoles with built-in multimedia such as DVD and a hard drive. Sony Playstation 2 (2000), Nintendo Gamecube (2001), and the Microsoft Xbox (2001) are the three main contenders in the ever raging console wars.
  • The Sims, released in fall of 2000 for PC, along with its expansions becomes the best selling video game of all time.
  • Sega in 2001 drops out the home console market after the Dreamcast (1999) fails to regain lost marketshare from the 1990s.
  • Nintendo releases the Game Boy Advance (GBA) in 2001, a 32-bit handheld system. A redesign of the GBA dubbed Game Boy Advance SP (GBASP) was released in 2003 introducing flip-top design and a frontlit screen. Another even smaller version of the GBA was released as the Game Boy micro in 2005. The GBA line is still the best selling handheld system today.
  • Gamers who were kids in the 1980s and 1990s are now adults. The average age for video game players rises into the mid to late 20s as videogames become mainstream global entertainment.
  • Grand Theft Auto series sparks a fad of Mature rated videogames based on including gang warfare, drug use, senseless violence and pornography into the gameplay or more commonly just the storyline. The controversy is followed by mothers, lawmakers and activists (such as Jack Thompson) pushing an agenda to ban the sale of Mature rated games to minors. See also, hot coffee mod.
  • Console gaming officially hits the Internet with Xbox Live. Introducing widespread use of voice-chat via headset and requiring broadband Internet connection for "no-lag" gameplay.
  • Sequels become the more prominent as popular franchises begin releasing new versions every year along with spin-offs. This flooding of the market is similar to what was happening before the video game crash of 1983.
  • Nintendo releases the Nintendo DS in late 2004 featuring dual screens, a touch screen, built-in mic and Wi-fi, and flip top design. The system's innovation allowed for new gameplay strengthening many genres such as simulation, platform, and puzzle games.
  • Sony releases the PSP (PlayStation Portable) in early 2005, a handheld gaming console with many multimedia features and sharp graphics to compete with the Nintendo DS and the still popular GameBoy Advance.
  • Around 2006 a new wave of consoles appears: Nintendo chooses to focus on innovation with new controller design for their 5th home console, code-named Nintendo Revolution (expected 2006), while the Microsoft Xbox 360 (2005) and the Sony Playstation 3 (expected 2006) have sharper HDTV ready graphics, multi-media and more integrated online features.
  • Video Games like Halo and Half-Life 2 with its Source engine are said to revolutionize gameplay. They pave the way for other hit first-person shooters such as FEAR and Doom 3.
  • Video chat devices are released for the Xbox 360.

Television and radio

Sports

Books & Literature

People

World leaders

State leaders by year: 2000, 2001, 2002, 2003, 2004, 2005, 2006...

Entertainers